Thoughtless Badger – First Meeting

Monday 07/09/2013

Thoughtless Badger

Today we took some time to get to know each other and also got assigned a role based on what we were good at and what we felt we wanted to do. I became lead artist. We started brainstorming a high concept but everyone was tired and after about 2 hours we called it a day. Everyone had some good ideas but the those ideas were things we needed to take care of further on in the design process so we urged everybody to write down their ideas and save them for later. One thing we actually achieved was choosing our “target audience”: guys aged 13 – 18. I’m not saying that girls can’t play our game but we decided it would be easier for us to make guys our target gender, seeing how we are only guys in the group. Our task is to design a “innovative” game and making guys aged 13-18 yrs old our target audience isn’t the most fresh idea but we decided to have innovative thinking in gameplay and setting and somewhat find a new take on shoot’em’up’s. We decided to meet up the next Wednesday and pitch our high concept ideas. Although we didn’t achieve that much on our first meeting I feel really relieved that we actually got things moving, things have been a bit blurry or so to speak, we haven’t had any concrete tasks or guidelines regarding this major assignment and I wanted to get started. And seeing how we’re already one week late, to actually be getting our heads out of our asses felt good.

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